Dungeons and Dragons Party Seven Gnome Babies Tumblr
Karazhim the Loxodon Cleric. Karazhim struggles to remember whatever of his life equally a dwarf. He one time looked just like the rest of the Battlehammer Clan dwarves he now serves, but after his death and subsequent resurrection, most of his life earlier this new hulking torso was lost. That didn't terminate the All-Male parent, Moradin, from taking a liking to him and with his favour resting on Karazhim, the loxodon works to right the sins of his old life while spreading the dwarven deity's blessings throughout the Icewind Dale and beyond.
The Trio of Travellers (3/3) Nuxur the Dragonborn Fighter/Ranger. Raised on the honour-bound traditions of his family, Nux had a sense of duty and justice instilled in him during his youth, and when he came of age, Nux and his brother both left their association to bring together the armed forces. His top priority was ever the safety of the common folk, those non strong enough to fend for themselves. After years of serving every bit a loyal soldier, Nux began to realize that his effectiveness in his ambitions equally a protector were ameliorate suited outside of the hierarchy of the state army and he left to bring together a party of adventurers all hoping to brand a positive affect on their earth. Along with a abominable half-orc and a cunning gnome, Nux always travels with his faerie dragon companion Villas, and together, this small group yearns to help maintain peace across the lands and stop whatever corking evils would see their world come to ruin.
The Trio of Travellers (2/3) Archibald the Gnome Artificer. Archie was never one for the blade, unlike well-nigh of the men in his family. A rather curious gnome, Archie was far more than interested in inventing and tinkering, preferring to create machinations to take care of the tasks he'd rather non business concern himself with, fighting being master amid them. After a drow raid on his mountainside hamlet decimated his family, Archie further dedicated himself to his studies, hoping one day to create something that would brand him stiff enough to protect the people he cared about. All of his efforts culminated in the creation of Sven, his powered armor-suit. Now equipped with the ways to fight and a new pb on the drow who slaughtered his people, Archie heads for the Underdark, set for whatever he may encounter.
The Trio of Travellers (ane/3) Gevaudan the Half-Orc Barbaric. Gevaudan was abandoned at birth, destined to perish were it not for his discovery by a roaming band of warriors orcs and their primary, Ront, who took the boy under his wing. Life was harsh inside the tribe simply Gevaudan trained in their barbaric fighting styles, learning to concord his own until eventually his ferocity in boxing was unmatched by any of his peers within the tribe. Eventually, he discovered that the blood that flowed through his veins had hints of lycanthropy, passed down from older generations, and most of his peers simply referred to him every bit "The Beast." One night, the orcs were ambushed by drow who captured and killed many of the surprised warriors, and by the time Gevaudan was able to free himself from captivity and fight his way out of the Underdark, he discovered that Ront had fallen in gainsay. With his family unit decimated, Gevaudan has decided to join a dragonborn and a gnome he met in the Underdark, hoping that by saving others, he might redeem himself for declining his tribe.
Percivelle the Human Magician. Subsequently freeing his father's spirit from an old tome he was bound to, Percy was able to district with his male parent in the afterlife and finally overcome decades of resentment upon learning that his rather harsh upbringing was the product of a father trying to prepare his son for a vicious earth. At peace with the elderberry Percivelle's passing, the tired sorcerer returned to the great task of preventing the chaotic reign of the Goddess of Madness, Yvdeia. Tragically, while in pursuit of Yvdeia'south seven priests, Percy fell to one of her fearsome followers in combat and though Percy is mourned past those he travelled with, he is ready to step into the planes beyond where his family unit awaits him.
Tonthernis the Dragonborn Artificer. Tony was born into a noble line of dragonborn sorcerers, all renowned for their natural gifts in the magical arts, and though he was expected to inherit these powers himself, his time never came. Desperate to keep his failure from the public eye, Tony's family sent him away to a mage's college on a distant continent, hoping his time there would unlock some latent sorcery buried inside of him. Upon inflow, the dragonborn instead opted to pursue a caste in enchanting and inventing items, where he adult an bent for artificing. Afterward completing the program, Tony decided against returning home and instead ventured out into the world, eager to show off his creations and prove that his inventions were just as effective every bit any spell.
Moss the Kenku Ranger. Moss awoke alone, in the middle of a m forest, with no name, no voice and no family. A curious animal, the young kenku fix out into the woods to discover his phonation, mimicking the sounds of the rivers and the trees and the animals that inhabited them. He ventured on for days and presently grew weary, stopping to rest at the base of a mysterious pool with a glowing blue light. Peering into the waters, the warmth of the pond's glow drew him in and every bit he sank deeper in, he felt fourth dimension and space fade away every bit he floated between realms. Simply as he began to lose consciousness, he emerged from the waters into unfamiliar lands, lifted out past a strange being, a human. The homo, a ranger, introduced himself and offered food and shelter. Although Moss couldn't audibly respond, there was a gentle agreement between the two and agreed to go with him, eager to notice the sights and sounds this new world had to offer.
Brenna the Half-Elf Cleric. Orphaned at nativity, Brenna was institute on the steps of the Church building of Vita, the embodiment of police force and gild. She grew up with few friends other than the merchant's daughter, Kila, though the ii of them shared a deep bond, and Brenna would follow Kila wherever she went. Kila decided to exit her family's business organization in favour of training with the monks, only one day, when Brenna came to visit her at the monastery, she found the training grounds reduced to ashes from an unknown attack. Kila was safe but furious over the devastation of her habitation and when she decided to set out for answers, Brenna pledged to back-trail her and protect to her last jiff.
Vladimir the One-half-Orc/Half-Goliath Bard. Little is known about the one they call Vladimir the Seer, many wondering if fifty-fifty his proper noun is truthful. Although he carries himself with dignity and wisdom, much of his life is shrouded in secrecy and a moment'due south glance into his eyes show that there is a long and storied past buried behind his weary, orcish gaze. Despite their mistrust, the public yet seek out this talented teller of the futurity for his incredible ability to read into people'south hearts and guide them down their desired path. Post-obit a road of his ain, Vladimir continues his trek from boondocks to town, looking for someone he has lost, not knowing what the cards hold in store for him…
Father Paraido the Shifter Cleric. Once a Hero of Calorie-free, Father Paraido was given the souvenir of extended life from the Gods to gainsay the wickedness of the world and the dark forces that controlled them. After many years of service, the Father became disillusioned with the people of the earth who warred amongst themselves when in that location was no greater threat, and continued to develop new methods to bring devastation upon i another. He came to the conclusion that they no longer deserved the world they inhabited and swore to bring peace to the land by ending them. Under the leadership of the Nighttime I, he'south pledged himself to be one of his 13 Forsaken, the champions who will destroy all life equally nosotros know it.
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